William Garner Newton
Game Designer
About Me
I’m a game designer focused in level design and scripting with 3+ years of experience.
For the past few years I’ve worked at High Moon Studios and shipped multiple projects from Call of Duty: Modern Warfare 3 (2023) to most recently Call of Duty: Black Ops 7. Prior to that I graduated from Purdue University in 2022 with a B.S in game design & development and minors in computer science and computer information technology.
I love collaborating with others and am passionate to craft captivating gameplay experiences for players to enjoy and engage with.
I’m a game designer focused in level design and scripting with 3+ years of experience.
For the past few years I’ve worked at High Moon Studios and shipped multiple projects from Call of Duty: Modern Warfare 3 (2023) to most recently Call of Duty: Black Ops 7. Prior to that I graduated from Purdue University in 2022 with a B.S in game design & development and minors in computer science and computer information technology.
I love collaborating with others and am passionate to craft captivating gameplay experiences for players to enjoy and engage with.
Expertise
Design Skills
Adaptive design mindset with emphasis in following feedback and iteration. Strong focus in communication and documentation.
Technical Skills
Proficient in gameplay programing with object-oriented languages and visual scripting. Expertise creating modular game systems and rapid prototyping.
Background
Studied Game Design & Development at Purdue University with a minor in Computer Science and Computer Information Technology.
Call of Duty: Black Ops 7
Co-Op Campaign
Project Overview
Co-Op Campaign
Encounter Design
World & Story Missions
Project Breakdown
click to learn more about the project
Call of Duty: Black Ops 6
Campaign
Project Overview
Campaign
Level Design
Mission: Blood Feud
Project Breakdown
click to learn more about the project
Call of Duty: Modern Warfare III
MWZ - Open World Zombies
Project Overview
MWZ - Open World Zombies
Encounter Design
MWZ Contracts and Activities
Project Breakdown
click to learn more about the project
SpookShot
Spooky 3D Collectable Platformer
Level Design
lake level design process
Game Scripting
side objectives, switches, platforms
Challenges
difficulties encountered
Project Breakdown
click to learn more about the project
About Me















